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Showing posts from February, 2010

Criterium: Road Screenshots

I finally got around to making the road tool for Criterium.  The tool has two parts: a Java application that lets you paint roads on the 2D heightmap texture, and a Ogre-based tool that automatically converts a 2D path into a 3D mesh.  The Ogre-tool queries the heightmap to get the height of the road, and performs smoothing so there are no discontinuous road segments.  I've posted a screenshot below.  Also, I've got my GIMP terrain shown in the screenshot.  I generated it using random noise and the GIMP lightmap filter.