Today I was working on animating my cyclist/bike mesh for Criterium. I just wanted to give kudos to the folks who developed Blender, because it is a great tool and the documentation keeps getting better and better. The inverse kinematics feature for animation is particularly awesome.
However, using Blender is not for the faint-hearted. It is extremely well designed, but also extremely complicated. In fact, when I first used Blender I thought it was buggy; strange unexplained things would sometimes happen to my models. Now I know that the "bugs" were all my fault. I simply didn't understand the software.
Thankfully, I think I've progressed past that state of ignorance. When I finish my animations with the cyclist (hopefully this week) I'll post a video.
P.S. Here is a link to a render of the bike model.
However, using Blender is not for the faint-hearted. It is extremely well designed, but also extremely complicated. In fact, when I first used Blender I thought it was buggy; strange unexplained things would sometimes happen to my models. Now I know that the "bugs" were all my fault. I simply didn't understand the software.
Thankfully, I think I've progressed past that state of ignorance. When I finish my animations with the cyclist (hopefully this week) I'll post a video.
P.S. Here is a link to a render of the bike model.
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