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Jet Game Engine: Screen Capture

Here's a screen capture of my game engine in action. The video quality isn't great, but hopefully it shows off the engine well enough.

While you're at it, check out a screenshot (better quality).


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So, it turns out that I didn't use Criterium for the video game competition at Stanford.  I actually met a partner and went with another concept instead -- Warp.  It's kind of like Starfox and it's inspired by Rez, one of the first PS2 games.  Explosions and missiles fire in time with the music; we used ChucK , an audio processing language, to achieve this. We also made some destructible objects using rigid bodies, and I added some particle explosion effects.  We used Lua to for enemy AI, and wrote a small TCL-like script parser that reads in data for the level layout.  The buildings in the background are procedurally generated.  We used OGRE for the graphics (this was a loose requirement of the project) and Bullet for the physics.  I had a lot of fun with this project, and I've posted a video capture below.